Game updates, notes and thoughts on how happiness works.
Blog · September 20, 2026
Play long enough signed in with Google, and your profile stats show what your life has too much of and what is in chronic deficit. Now you can send your whole profile as a single picture — to a therapist or a coach, for example. Privately, no social networks.
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Blog · August 10, 2026
You play to become a happy person — harmonious and loved from every side. And the big update adds two more answers: a Hall of Fame for those who love to compete, and a personal stats page for those who want to study themselves.
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Blog · July 20, 2026
Work-life balance is fashionable — and meaningless: work isn’t the opposite of life, it’s part of it. Why balance is better sought across five spheres of life — and what game cards have to do with it.
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Blog · July 19, 2026
I made a game about balancing the areas of life without knowing about Paul J. Meyer’s wheel of life. And I don’t regret it: on why execution matters more than the idea — and why someone else’s concept doesn’t cancel yours.
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Blog · July 13, 2026
A week of insomnia taught me that dreams put off “for later” don’t wait — they take revenge and come back at night. On why you shouldn’t fool yourself, and how one evening on the steps of a kebab café gave me my sleep back.
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Blog · June 29, 2026
We’re told: if you want to be happy, chase your dream at any cost. I think that’s a mistake. On why an obsession with a single goal freezes the rest of your life — and where balance comes in.
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Blog · June 17, 2026
Three months on “The Pentacle of Happiness”: the game served me as a balance trainer and an outlet for creative energy — and left me with my first insights into what a good game should be.
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Blog · June 12, 2026
The game was translated into six languages by one person, his daughter and a neural network. Help make the translations better!
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Blog · June 6, 2026
Denis Skorbilin on the idea behind the game and why happiness isn’t a point on a map, but a balance.
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